Subjects

Table I
Code
Modules
Credits
Lecture hours
Pre-requisite
GMGT6121 
Marketing Management in Gaming Enterprises  

This module aims to inspire students' comprehensive understanding of the business environment. It enables students to understand and master the basic principles and methods of marketing, as well as to apply marketing strategies and techniques in solving problems in gaming companies. Through the use of marketing management concepts, theories and methods, students are able to comprehensively analyze the rapidly changing gaming entertainment environment and improve their ability to integrate, expand, innovate and analyze problems and solve problems.
3
45 hrs
---
GMGT6122 
Financial Management  

This module is designed to provide the knowledge and skills essential for senior financial managers in the investment, financing and dividend policies. The content first introduces the role and purpose of financial management function within the enterprise and discusses three key financial management decisions of investment, financing and dividend policies in the current economic environment. It then explores the management of working capital and evaluation of long-term investments. It will also discuss various internal and external sources of funds, capital costs and influencing factors (which are involved in corporate financing decisions), enterprise evaluation and risk management.
3
45 hrs
---
GMGT6123 
Research Methodology in Management  

This module is designed to help students acquire scientific research methods as tools for understanding and problem solving. It equips students with relevant knowledge and skills for independent research in the area of business management. Following the basic paradigm of management research, this module focuses on the basic steps and core elements of research in business management. It systematically introduces the relevant knowledge and skills involved in a series of research processes such as the choice of research questions, critical review of research literature, research design (quality or quantification) identification, data collection and analysis. It provides students with a comprehensive management research methodology and assists them in completing their master's research thesis.
3
45 hrs
---
GMGT6124 
Strategic Management in Gaming Enterprises  

Focusing on strategic decisions and measures that affect the performance and survival of gaming companies, this module aims to develop students' ability to integrate strategic management, organizational change and leadership for strategic analysis and decision making. This module will focus on important theories, tools and methods related to strategic management. It also combines in-depth analysis of relevant cases of corporate strategic management which strengthens students' theoretical comprehension and practical application ability in the process of strategic analysis and formulation. To achieve this goal, students will participate in an interactive strategic management learning process individually or in groups.
3
45 hrs
---
GMGT6125 
Human Resources Management  

On the basis of introducing the principles and functions of human resource management, this module trains students to use relevant theories to judge, identify and analyze the organization and human resource management issues of the enterprise, as well as to make innovative integration, planning and application capabilities in combination with the actual situation. In this module, students will learn how to integrate and develop an effective human resources system by coordinating the development goals and planning of the company. They will also learn how to combine human resources analysis and management and design and plan high level systems to assist enterprises to achieve talent development goals, exert competitive advantages and enhance corporate performance.
3
45 hrs
---
GMGT6126 
Management Information System and Technologies  

This module introduces the information system from the perspective of management and decision-making. It enables students to master the theory and methods of data strategy. Students will learn how to implement the planning and application of information systems for enterprises. At the same time, students are trained to use various information systems to assist enterprises in decision-making, as well as to use information technology to enhance their competitiveness.
3
45 hrs
---
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Table II
Code
Modules
Credits
Lecture hours
Pre-requisite
GMGT6101 
Operations Management in Gaming Enterprises  

This module is designed to introduce the planning, organization, implementation, control aspects and related management functions and requirements of the operation of gaming enterprises. It enables students to conduct in-depth discussions and research on planning, arranging, organizing and other management issues involved in the daily operations of related enterprises. The module will also examine the industrial importance and relationship of the roles of key personnel in exhibitions, event and entertainment activities. It will also discuss the integration of relevant management cases and operational systems to propose more effective design, operation, evaluation and improvement of opinions and suggestions.
3
45 hrs
---
GMGT6102 
Service Quality Management in Gaming Enterprises  

This module aims to introduce the theory of service science and management based on modern information technology and service experience from the aspects of service connotation, operation, strategy, innovation and internationalization. It emphasizes the scientific management method of modern service and the relevant successful cases of gaming service management, thus enabling students to effectively apply the theory of service management in the actual operation of gaming enterprises.
3
45 hrs
---
GMGT6103 
Gaming Law and Regulation  

This module is designed to help students thoroughly understand the legal and regulatory environment of the gaming industry. It develops and improves students’ ability to perform management tasks in a legal and regulatory environment. The module focuses on Macau's current gaming laws and regulations and it also compares Macau with other jurisdictions, especially the US and Singapore gaming laws and regulatory systems. It also discusses potential issues in the field of gaming law and regulation.
3
45 hrs
---
GMGT6104 
Ethical, Cultural and Social Issues in Gaming Industry  

Under the booming gaming industry and the wave of globalization, gambling still faces many controversies. From the perspectives of ethics, culture and society, this module discusses the existence and development of gambling and the social issues arising from the gaming industry. This module will help students to improve their analytical skills of integrating perspectives, critical thinking skills and personal innovation perspectives.
3
45 hrs
---
GMGT6105 
Risk Management in Gaming Enterprises  

This module is designed to develop the ability of risk management of gaming management personnel. The content begins with the analysis of various risks that gaming companies may face in the current environment under the corporate governance objectives. It explores the countermeasures and evaluates various proposals and the regulation of relevant laws.
3
45 hrs
---
GMGT6106 
Managerial Economics  

Based on microeconomic theories, this module enables students to efficiently allocate scarce resources from the perspective of cost and efficiency by using various measures and tools of decision science. Students will be able to formulate and implement daily management decisions to achieve corporate goals and to effectively manage all stakeholders in the enterprise.
3
45 hrs
---
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Table III
Code
Modules
Credits
Lecture hours
Pre-requisite
GMGT6299 
Thesis  

This module aims to develop students' ability to integrate the entire curriculum and explore the research potentials. This module consists of two parts: thesis writing and the oral defense. Under the guidance of the supervisor, the students will select research topics relating to gaming management and use appropriate research methods for data collection and analysis to complete their thesis writing. The credits are gained after passing the thesis review and oral defense.
12
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Remark:

In order to fulfill the graduation requirements, students must complete 36 credits, including 18 credits of compulsory modules from Table I, 6 credits of elective modules from Table II, and 12 credits of Thesis from Table III.
 

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Master of Business Administration in Gaming Management (MGRM)