姓名: 蕭朋威 Name: HSIAO PENG-WEI

職銜 Academic title
講師 Lecturer
照片 Photo

電郵 Email: pwhsiao@mpu.edu.mo

辦公室電話 Tel: 8893 6919 辦公室Office: 氹仔校區珍禧樓 (PEARL JUBILEE, TAIPA)-2/F, P228
地址Address:
澳門校區:中國澳門高美士街 / 氹仔校區:氹仔徐日昇寅公馬路
Campus da Taipa: Avenida Padre Tomás Pereira, Taipa, China

學歷 Academic qualifications
- YUNLIN UNIVERSITY OF SCIENCE AND TECHNOLOGY - DOCTOR OF PHILOSOPHY (2017)
- HSINCHU UNIVERSITY OF EDUCATION - 教育學碩士 (2011)
- CHANG JUNG CHRISTIAN UNIVERSITY - 設計學士 (2008)

個人簡介 Biography
台灣雲林科技大學設計學博士,主修數位互動設計;台灣清華大學南大校區(原新竹教育大學)數位學習科技碩士,主修數位與傳統文化體驗學習;台灣長榮大學媒體設計科技學士,主修平面與動畫設計。曾於博士期間於馬來西亞─拉曼大學交換學生,並參與大學創意產業系項目研究進行(虛擬環境3D體驗);畢業後於澳門科技大學人文藝術學院設計專業擔任助理教授一職,也曾在台灣長榮大學、虎尾科技大學與崇右技術學院擔任講師。博士到目前階段參與多項設計與數位互動項目計畫,並發表八篇國際期刊與在日本、中國、越南和台灣等地發表多篇國際會議論文。研究領域以數位學習、數位科技設計、遊戲與多媒體設計、傳統文化與數位整合為主。

出版 Publications

(A) 期刊文章 Journal Articles

  1. Hsiao P. W., Kong L. Q., Ye Y. L. (2023). Interactive game experience: a preliminary investigation of the impact of virtual reality on exercise rehabilitation behaviors, Interactive Learning Environments (SSCI). DOI: https://doi.org/10.1080/10494820.2023.2212716
  2. Su P. Y., Hsiao P. W., Fan K. K. (2023). Investigating the relationship between users' behavioral intentions and learning effects of VR system for sustainable tourism development, Sustainability, 15 (9), 7277. (SCI & SSCI). DOI: https://doi.org/10.3390/su15097277.
  3. Xiao P. W. (2022). Textbook from the Perspective of Digital Humanities: In the Case of Spring Festival Journey, Movie Review, 2, 12-17. (CSSCI). DOI:10.16583/j.cnki.52-1014/j.2022.02.024.
  4. Hsiao P. W., Su C. H. (2021). A Study on the Impact of STEAM Education for Sustainable Development Courses and Its Effects on Student Motivation and Learning, Sustainability, 13 (7), 3772. (SCI & SSCI). DOI: https://doi.org/10.3390/su13073772.
  5. Hsiao P. W., Wang Y. Y. (2020). The Concept of Sustainability Integrated into the Interactive Shadow Play Interactive Learning System Design, IEEE Xplore, 179-181. (EI). DOI: 10.1109/ECBIOS50299.2020.9203622.
  6. Hsiao P. W. (2019). A Preliminary study on Design of Experiential Learning Interactive Teaching Material Integrated with Wayang Kulit, IEEE Xplore, 193-196 (EI). DOI: 10.1109/ECBIOS.2019.8807439.
  7. Xiao P. W., Fan K. K., Xu S., Su C. H. (2017). A Preliminary study on the learning satisfaction and effectiveness of VR weight training Assisting Learning System for Beginners, EURASIA Journal of Mathematics, Science & Technology Education, 13(9), 6231–6248. (SSCI). DOI: https://doi.org/10.12973/eurasia.2017.01061a.
  8. Fan K. K., Xiao P. W., Su C. H. (2015). The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum, EURASIA Journal of Mathematics, Science & Technology Education, 11(5), 1211-1229. (SSCI). DOI: https://doi.org/10.12973/eurasia.2015.1413a.
  9. Fan K. K., Hsiao P. W. (2013). Learning for Shadow Puppet’s Action Control Inverse Kinematics Method, Applied Mechanics and Materials, 284-287, 3569-3572. (EI). DOI: https://doi.org/10.4028/www.scientific.net/AMM.284-287.3569.

(B) 會議論文 Conference Papers

  1. Song X., Chen L., Peng-Wei H., & Huan H. (2022, May 27-29). Digital image: Application of Holographic projection on the protection of Guangdong puppet show [Poster presentation]. 4th IEEE Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability 2022 (IEEE ECBIOS 2022), Tainan, Taiwan.
  2. Wang Y. Y., & Hsiao P. W. (2022, February 10-12). Influence and Comparative Analysis of Change in Design Practice Courses in Post-epidemic Era [Poster presentation]. 5th IEEE Eurasian Conference on Educational Innovation 2022 (IEEE ECEI 2022), Taipei, Taiwan.
  3. Hsiao P. W., Mao Y. (2021, July 23-25). Research and Creation of Holographic Projection on Motion Poster Design [Online Oral presentation], 4th IEEE International Conference on Knowledge Innovation and Invention 2021, Taichung, Taiwan.
  4. Chang X. R., Hsiao P. W. (2020, August 21-23). Design and Research of Monopoly AR Interactive Game Based on New Eight Scenes of Macau [Online Oral presentation]. 3rd IEEE International Conference on Knowledge Innovation and Invention 2020, Kaohsiung, Taiwan.
  5. Hsiao P. W., (2020, February 05-07). A study by design of Experiential AR Shadow Play Interactive Learning System, 3rd Eurasian Conference on Educational Innovation 2020 (ECEI 2020), Ha Long Bay / Hanoi, Vietnam. 
  6. Hsiao P. W. (2019, May 31-June 03). The LOHAS Digital and Interactive Vitalization Community for Heritage and Sustainability of The Ruins of St. Paul, 2019 IEEE Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability (IEEE ECBIOS 2019), Okinawa, Japan.
  7. Hsiao P. W., Zhao B. Y. (2019, October 04). A Design of Innovative Social Operation Management System Based on Big Data Analysis, The 2019 International Conference on Innovation and Design (2019ICID), Taipei, Taiwan.
  8. Hsiao P. W., Fan K. K., Xu S. (2017, May 13-17). A Preliminary study on the learning satisfaction and effectiveness of VR weight training Assisting Learning System for Beginners, The 2017 IEEE International Conference on Applied System Innovation, Sapporo, Japan.
  9. Fan K. K., Hsiao P. W. (2013, August 26-30). An Analysis of Colors, Personalities and Operating Ways of Shadow Puppet Roles for Interactive Game-base Learning Materials, The IASDR2013 International Congress of International Association of Societies of Design Research, Tokyo, Japan.
  10. Fan K. K., Hsiao P. W. (2013, January 23-25). Research on interaction media teaching materials design for shadow play, 2013 Sustainability Conference, Hiroshima, Japan.
  11. Fan K. K., Hsiao P. W. (2012, October 26- November 02). A study on Design of Manipulation of Shadow Puppet Game-based Learning with Kinect Technique, The 2nd International Conference on Innovation, Communication and Engineering, Qingdao, China.
  12. 肖晨茜、蕭朋威,2022,非遺文化融入體驗是互動APP設計─以陝西桑蠶文 化為例,2022亞太藝術與人文國際研討會,國立東華大學,花蓮。
  13. 安靜怡、蕭朋威,2021,後疫情時代的悅趣化數位教材設計與研究,2021 年 E 時代的教育前瞻國際學術研討會-後疫情時代的教育挑戰與創新,台中教育大學,台中。
  14. 徐玉涵,蕭朋威,2020,擴增實境融入體驗式菜單設計研究—以澳門葡國餐廳為例,The 26th Taiwan Academic Network 台灣網際網路研討會(TANET 2020), Taipei, Taiwan。
  15. 廖冠智、蕭朋威,2011,Inverse Kinematics骨架融入皮影戲操作之悅趣學習與介面設計研究,2011 悅趣化數位學習國際學術研討會 (JEL),台南大學數位學習科技學系、台灣師範大學資訊教育研究所主辦,屏東。
  16. 蔡宜良、蕭朋威、廖冠智,2010,初探Plurk機器之智慧型代理人學習機制與使用時機,2010 電腦與網路科技在教育上的應用研討會,新竹教育大學,新竹。
  17. 廖冠智、蕭朋威,2009,以皮影戲建置多人合作展演與學習型式之初探,2009數位學習創意與應用學術研討會,高雄師範大學,高雄。

(C) 相關計畫項目、產學計畫與講座 Research Projects and Seminars

  1. 《澳門非物質文化遺產融入科技創新藝術應用與可持續學習設計 》,澳門理工大學科研項目,RP/FAD-02/2022。2022/08~2024/08 (項目主持人)。
  2. 《澳門大三巴互動數位樂活化傳永續之研究》,校內研究基金項目, FRG-19-031-FA,2019/11/01~2020/11/31 (項目主持人)。
  3. 《媒來演趣》,珠海北京理工大學設計交流工作坊(演講者與主持人),https://mp.weixin.qq.com/s/NOuvY8vB4YcNuL8ncm8dHA (學院新聞)。2019/03/19
  4. 《從長榮大學媒體設計系開始努力學習,放眼世界》,台灣長榮大學 (演講者),https://dweb.cjcu.edu.tw/camd/article/4580(系所網站),2019/12/27
  5. 《虛擬技術與解域城市:澳門城市八景再構建與創意發展》,2019年度澳門科學技術發展基金與國家科技部聯合科研資助,2020/04/15通過初審(項目主持人)。
  6. 飛行泡泡:互動音樂遊戲開發,國科會產學計畫案,MOST 103-2622-H-224 -001 -CC3,2014/06/01 ~ 2015/05/31 (研究助理)。
  7. Kinect互動多媒體的應用:以籃球教學系統為例,國科會計畫案,MOST 103-2410-H-224 -021, 2014/08/01 ~ 2015/07/31 (研究助理)。
  8. Leap motion手勢辨識互動多媒體設計:以皮影戲操偶技藝學習系統為例,國科會計畫案,MOST 104-2410-H-224 -018, 2015/08/01 ~ 2016/07/31 (研究助理)。
  9. 2012年教育部發展典範科技大學計畫,社團法人雲林縣身心照護協會 (研究助理)。
  10. 2012年教育部發展典範科技大學計畫,荷花田陶工坊行銷輔導計畫(研究助理)。

(D) 證照與其他經歷 Certificates and Experiences

  1. 2022  IEEE ECEI 2022 BEST CONFERENCE PAPER AWARD 最佳論文
  2. 2019 北京理工大學珠海學院設計與藝術學院  客座教授
  3. 2019 ICID BEST PAPER AWARD  最佳論文
  4. 2019 IEEE ECBIOS 2019 PAPER AWARD  最佳論文
  5. 2018 IEEE ICASI 2018 BEST PAPER AWARD  最佳論文
  6. 自2015.10~2016.4 申請至馬來西亞拉曼大學創意產業系交換學生做研究,參與該系所教師計畫  榮譽會員
  7. 2009年 第二屆全國大專院校資安動畫金像獎  第三名
  8. 2007年 3D MAX 原廠認證證書

科研興趣 Research interests
  • 數位學習 E-Learning 
  • 數位科技設計 Digital Technology Design 
  • 遊戲與多媒體設計 Game and Multimedia Design 
  • 傳統文化與數位整合 Traditional Culture and Digital Integration

最近兩年任教科目 Subjects taught in last two years
- 進階電腦應用 (ADVANCED COMPUTER APPLICATIONS) 2023/2024
- 陶藝創作思考與實踐 (CERAMICS CREATIVE THINKING AND PRACTICE) 2023/2024
- 構圖與造形I (COMPOSITION AND SHAPE I) 2023/2024
- 構圖與造形II (COMPOSITION AND SHAPE II) 2023/2024
- 電腦軟件技術 (COMPUTER BASIC) 2023/2024
- 創意策略與實踐 (CREATIVE STRATEGY AND PRACTICE) 2023/2024
- 跨領域藝術創作思維 (CREATIVE THINKING IN INTERDISCIPLINARY ARTS) 2023/2024
- 畢業創作(陶藝) (GRADUATION PROJECT (CERAMICS)) 2023/2024
- 畢業創作(油畫) (GRADUATION PROJECT (OIL PAINTING)) 2023/2024
- 畢業創作(版畫) (GRADUATION PROJECT (PRINTMAKING)) 2023/2024
- 畢業創作(雕塑) (GRADUATION PROJECT (SCULPTURE)) 2023/2024
- 畢業報告(美術教育專業) (GRADUATION REPORT (ART EDUCATION)) 2023/2024
- 畢業報告(美術專業) (GRADUATION REPORT (FINE ARTS)) 2023/2024
- 油畫創作思考與實踐 (OIL PAINTING CREATIVE THINKING AND PRACTICE) 2023/2024
- 版畫創作思考與實踐 (PRINTMAKING CREATIVE THINKING AND PRACTICE) 2023/2024
- 研究方法II (RESEARCH METHODOLOGY II) 2023/2024
- 雕塑創作思考與實踐 (SCULPTURE CREATIVE THINKING AND PRACTICE) 2023/2024
- 論文 (THESIS) 2023/2024
- 畢業報告寫作技巧 (THESIS WRITING SKILLS) 2023/2024